ops_set_radial_gradient (builder,
n_color_stops,
stops,
+ gsk_render_node_get_node_type (node) == GSK_REPEATING_RADIAL_GRADIENT_NODE,
builder->dx + center->x,
builder->dy + center->y,
start, end,
scale = 1.0f / (op->end - op->start);
bias = -op->start * scale;
+
+ glUniform1i (program->radial_gradient.repeat_location, op->repeat);
glUniform2f (program->radial_gradient.range_location, scale, bias);
glUniform4f (program->radial_gradient.geometry_location,
op->center[0], op->center[1],
/* radial gradient */
INIT_PROGRAM_UNIFORM_LOCATION (radial_gradient, color_stops);
INIT_PROGRAM_UNIFORM_LOCATION (radial_gradient, num_color_stops);
+ INIT_PROGRAM_UNIFORM_LOCATION (radial_gradient, repeat);
INIT_PROGRAM_UNIFORM_LOCATION (radial_gradient, geometry);
INIT_PROGRAM_UNIFORM_LOCATION (radial_gradient, range);
break;
case GSK_RADIAL_GRADIENT_NODE:
+ /* Intentional fall-through */
+ case GSK_REPEATING_RADIAL_GRADIENT_NODE:
render_radial_gradient_node (self, node, builder);
break;
render_gl_shader_node (self, node, builder);
break;
- case GSK_REPEATING_RADIAL_GRADIENT_NODE:
case GSK_CAIRO_NODE:
default:
{
int color_stops_location;
int geometry_location;
int range_location;
+ int repeat_location;
} radial_gradient;
struct {
int num_color_stops_location;
void ops_set_radial_gradient (RenderOpBuilder *self,
guint n_color_stops,
const GskColorStop *color_stops,
+ bool repeat,
float center_x,
float center_y,
float start,
uniform highp int u_num_color_stops;
#endif
+uniform bool u_repeat;
uniform vec2 u_range;
uniform float u_color_stops[6 * 5];
// Reverse scale
float offset = length(coord) * u_range.x + u_range.y;
+ if (u_repeat) {
+ offset = fract(offset);
+ }
+
if (offset < get_offset(0)) {
gskSetOutputColor(gsk_scaled_premultiply(get_color(0), u_alpha));
return;